Saturday, November 7, 2009

smoke tests





I've been researching Maya Fluids for the past 3 days. Not really fond of it. 1) collision against objects is bad cause the smoke literally seams throught. even if I extrude the box to give it depth. 2) I can't find a way to make the smoke more detail. Like crisp sharp edges. The voxels makes that look like cube smoke. All in al, it is great to create something in the far distance. That's thick smoke, but I'm going to try to create wispy white smoke.

No comments:

Post a Comment